Your browser doesn't support javascript.
Show: 20 | 50 | 100
Results 1 - 3 de 3
Filter
2.
Retos-Nuevas Tendencias En Educacion Fisica Deporte Y Recreacion ; - (46):209-217, 2022.
Article in Spanish | Web of Science | ID: covidwho-1976306

ABSTRACT

The COVID-19 pandemic has caused changes in social interaction at various periods and countries, as well as in activities carried out in leisure time. In the case of video games, changes are reported regarding their use, with little information about its differences with times before the pandemic. This study compared the motivations for use and its relationship with prosocial behaviors from two cross-sectional studies, one conducted before the COVID-19 pandemic and the other surveyed during the lockdown in Mexico. And tests a hypothesis about prosocial behavior as a reason for gaming. A total of 98 adults participated through an online survey, Mexican men, and women with ages ranged from 18-43 years, grouped into two samples of 49 people each. The brief battery of prosocial personality was used, as well as the online game motivations and the uses and gratifications of video games questionnaires. The analyzes comparing the groups showed differences in the game motivations, mainly, a decrease in the competitive use, an increase in its use to socialize, and in the search for immersion in virtual worlds. The hypothesis was not confirmed, but it indicates a positive and significant relationship between prosocial behavior and gaming motivations. It is concluded that in the participation of multiplayer video games during the confinement in Mexico due to COVID-19, there were differences in the motivations for use, with prosocial behavior being an associated factor.

3.
Retos ; 45:660-670, 2022.
Article in Spanish | Scopus | ID: covidwho-1848182

ABSTRACT

The aim of the research was to analyze the resilient factors, exploring the stressful experiences in the sports context, as well as the adaptation process due to the COVID-19 pandemic in adolescent boxers. A mixed method study with DEXPLIS sequential design was developed in a sample of 36 boxers (78% men and 22% women), with age range between 14 and 18 years (M = 16.14 ± 1.37). From the quantitative approach, the following questionnaires were applied: Resilience Scale in the Sports Context, Perceived Stress Scale, and Inventory of Coping Strategies;Regarding the qualitative approach, an ad hoc interview was applied. Reliability, means, and standard deviation were analyzed, complemented with thematic analysis. The results (Quan-Qual) show moderate level for resilience factors (Personal Competence and Acceptance of Self and Life), highlighting qualities such as self-confidence, persistence, and focus. The perceived stress related to the sport life of the athletes (competitive situation) were located at a moderate level. A tendency to maladaptive coping was identified such as avoidance responses, negative thoughts, and difficulty for emotional self-regulation. While cognitive restructuring was identified at a medium level and emotional expression at a low level with respect to adaptive coping. Finally, they expressed difficulties in coping with the pandemic situation. In conclusion, boxers have psychologically experienced the change in life derived from the pandemic, meaning a challenge for sport psychology that must develop intervention proposals aimed at promoting adaptability through resilience in these moments of global crisis and for the future. return to normal. © Federación Española de Asociaciones de Docentes de Educación Física (FEADEF)

SELECTION OF CITATIONS
SEARCH DETAIL